Saturday, April 20, 2019

Adversaries: The Dirty Dozen out!

Adversaries: The Dirty Dozen was released for BASH about a week or so ago. I'm pretty happy with it. It's the longest product I've released, clocking in at 40 pages (the last one was 30). Sales are slow but steady.

I worked out a discount offer for backers of the Awesome Powers Suites kickstarter. Hopefully Chris will contact backers with the discount code in the near future. I did that because some of the villains in Dirty Dozen use material from various volumes of Awesome Powers, and I thought backers might be interested in that. It's also a thank you to people for supporting such an awesome game from another fan of the system (ie me!)

With two big releases out, I'm taking a semi-break before planning my next project. Since my last blog post, I've seen Shazam! and the animated Justice League vs The Fatal Five, both of which I thought were pretty good. Als watched Black Lightning Season 2, which I didn't like as much as season 1. It was good, but just seemed to cram in way too much.

I'm psyched for Avengers: Endgame next weekend. I can't wait to see that.

In the meantime, I'm working on my annual Supers! demo for Free RPG Day this year. Called Home Invasion!, it features a version of the Fantastic Four dealing with a group of villains invading the Baxter Building. Given they've never fought any of these villains before, why are they attacking the FF in their home turf? That just leads into the real threat. Here's the cover I whipped up for it:

The cool thing is between this and the other game being run by Quinn (who many of you know as Ortrail on various forums), we have a prize for our players: Walt from Hazard gave Quinn a copy of the core rules to give away this year. I'm hoping we have full tables again this year.

I'm also planning a one shot of All Flesh Must Be Eaten. Titled "Rest home of the Walking Dead", it will feature four retirees caught up in the start of a zombie apocalypse at their retirement home, and their efforts to survive. Took some inspiration from a 2012 British horror-comedy called Cockneys vs Zombies, which featured a few retirees stuck in their home in the East End while zombies are all around them. Hopefully it will be fun.

So that's it for now; hopefully I'll be back in a month or so with a new post

Monday, March 25, 2019

Time to BASH!

Adversaries: Mercenaries, Spies &... for G-core has been out a few days now. I've been really busy the past 4 days or so. Overtime at work, going to see Gabriel Iglesias perform live, then catching up on rest yesterday (as I'd been averaging 3-4 hours a sleep the 3 days prior).

I'm now sitting down to plan out what is next on the SS schedule. First up is going to be my long planned next release for BASH. Titled Adversaries: The Dirty Dozen, it will feature 12 villains. There will be updated versions of Binary & Indar from Adversaries 0, as well as updated versions of The Triad (including new art by Juan Paolo). This project would not have been possible without the help of Ben Norman (aka Mr. Jupiter), who converted the characters to BASH for me. The only one he didn't do was Post Haste, whose creator did the stats.
Here's a look at the cover:

For those who've purchased my products for Supers!, you likely recognize these bad guys. Most of them have never been released for BASH, so it's about time I did so. I will likely convert this to G-Core eventually as well (and hopefully convert Mercenaries, Spies &.... to BASH).

Norbert Franz from Spectrum Games is going to adapt Mercenaries, Spies &... for Capes, Cowls & Villains Foul, and I approached Mike Lafferty of Fainting Goat Games about possibly releasing it for ICONS (I might approach him about a FATE version as well, but ICONS is what I initially approached him about).

On the Supers! front, I have two partially written projects (Adversaries: Pulsar, and Astounding Space Adventures: Conquest) I need to complete. I had also started another Underbelly Extra, and I need to get back to that as well. I also have a couple of releases in The Golden Age line planned, and will need figure out those down the road as well. I do have some newer ideas for both Adversaries and Astounding Space Adventures as well, so I haven't set a schedule for anything. The focus right now is getting Dirty Dozen for BASH written, then go from there.

So looks like 2019 should be a good year for Soultaker Studios. I thank everyone for their support so far, and look forward to putting out more material for you all to hopefully enjoy!

Wednesday, January 16, 2019

Five months later.....

So it's been 5 months since my last blog post. Been busy with life and such. I've done a few releases since then (2 new Adversaries, and a new Halloween Horrors, all for Supers!). As always, you can find my stuff on my page.

My current project that's close to completion is a compilation of 3 of my Adversaries releases for G-Core. All 3 of them featured supers for hire in one for or another. I'm putting the finishing touches on it now, so hopefully it will be out by the end of January, if not sooner. Here's a peek at the cover:

Not sure what I will be working on next. I really need to start on the Adversaries adaption, since Ben Norman all ready did all the stat conversions. I'm debating on whether or not to use the Triad cover for it, or just do one like this, with the characters all on the cover in a composite image. I'll likely phase out the BASH version of Adversaries 0 when I release that, as Binary, Indar and Roughhouse (the villain from one of the story seeds) will be part of that book. So we'll see after I get this one out the door.

I also have some work done on something for DWD Studios FrontierSpace rpg that I need to get back to. Again, we'll see how that goes. 

That's all for now folks!

Thursday, August 2, 2018

The Messenger, a Creepypasta

A friend recently told me that she's seen a strange man in 1930's style pinstripe suit in her dreams a few times. Each time he's appeared, he told her someone was going to die. I became fascinated with this figure she's seen. I tried to get more information from her, but she didn't seem to want to talk about it.

Taking the basic information she gave me, I added my own touches, and created The Messenger. He appears in your dreams, and tells you that you won't be seeing someone ever again. After you wake up, you learn that person has died. As grief overtakes you, The Messenger appears in real life, and touches you. You feel weak after ward, like he took a part of you with him. He might appear a few times to you as you lose people close to you, or he may never appear again. As you'll see in this first story, he doesn't seem that malevolent. That seemingly changes in later stories, or does it?

So here is my first attempt at writing a Creepypasta. Hope you like it.

The Messenger

By Gerry Saracco

I'm standing in my father's room.

I hear the rain outside.

I feel a presence behind me, but am afraid to turn around.

A male voice says "I'm sorry". It sounds distorted and full of static.

"Why?" I ask, still afraid to turn around.

"Because your father won't be coming home"

I shake my head; I don't believe him.

"How do you know?" My mouth feels dry as I force the words out.

"Because I'm the messenger"

Heart pounding in my chest, I turn to face the man. He's wearing a white suit with black pinstripes, with matching gloves, shoes and a fedora. His body wavers in and out, like a glitch in a film. 

He has no face. I open my mouth to scream....

The sound of my cell phone buzzing under the pillow wakes me. It's my sister. Hands trembling, I answer.

"The hospital called; dad's gone"

The phone slips from my hand, and falls to the floor. I get up, and walk into the bathroom. I hear my sister's voice faintly over the phone.

"Derek? Are you there? Hello?"

I turn the light on, then the faucet. Body trembling, I splash water on my face. I gaze at myself in the mirror. The lights flicker as I splash more water on my face. I look up again, and he's behind me. I feel his hand on my shoulder. Terrified, I turn to face him, but no one is there. 

I feel weak; I barely make it back to the bed. Ignoring my phone, I fall onto the mattress, and drift off again. 

I hope he's not still waiting for me in my dreams......

New products coming this month

So Aldo Regalado, one of the co-authors of Supers! Revised, recently ran a kickstarter for his Superverse setting. 

To help him out, I offered to write some new Adversaries releases that backers would get free if the campaign funded, and then as stretch goals were met. Sadly, the campaign didn't fund. Since these were going to get general release after backers got their copies, they are both on track to be released this month. Following in the vein of Adversaries #1, both of these releases feature four antagonists who are more mercenary in nature. Not all of them are necessarily evil, but most of them tend to be considered bad guys.

I'm working on compiling all twelve villains into one compilation for G-Core Prime to release after the Supers! versions are out. Here's a peek at the cover:

Look for it sometime later this month, and expect the first of the two Supers! versions to drop on Drivethru/RPGNow sometime this coming weekend

Monday, June 11, 2018

Three Years gone by...

Damn. Three years to the day since my last blog post. Truth be told, I suck at blogging, hence the 3 year gap since my last post.

A few days from today is Free RPG Day. I'm running a one shot of Supers! Revised set in the DC Animated Universe (The tv shows, not the movies). The cast will be villains working for Task Force X (Suicide Squad), trying to derail an attempted coup in the nation of Kasnia. Here's a cover I whipped up for it:

Hopefully it will go well. I'll likely make a pdf of it, and post it online.

Thursday, June 11, 2015

Adversaries #1 3/4 completed, New Art!

So I ended up adding a fourth villain to Adversaries #1. The character fit the criteria, and while not as interesting as the other 3, was one I wanted to put out for awhile. Just an addition that won't affect the final cost of the product.

I've also decided that after #1, I'll be focusing on single villains for a few issues. So #2 will actually feature Moodswing, and not the villains mentioned in my last post. However, I'll be doing something different with Moodswing. There will be two sets of stats for her. The first is as she is now, which makes her a challenge for a single hero. The second will be a version where she's developed more powers, and is a threat a small team would have to face.

I did this because as I looked over her original write up, I got some new ideas for powers for her. However, adding those powers made her way too powerful for one hero to handle, so I decide to present two versions. I might do this for a couple of characters, and see how it goes.

I also commissioned work from two artists I haven't had the pleasure of working with yet. +Jacob Blackmon has done a lot of work for Rogue Genius Games, and has contributed art to Fainting Goat Games Supervillain Handbook. I ordered two pieces, and he finished them so quickly, I just ordered two more from him. Figured I'd show off what he did for me all ready. These two villains are a brother and sister duo named Zip & Zap. Zip is a speedster, and Zap controls Electricity. I've had the idea for these two for a little over 2 years now, so it was great to see Jacob finally bring them to life visually.

I've also ordered four pieces from +James Shields. I had wanted to work with him for awhile now, but sadly couldn't afford to. He was running a special this month to celebrate the success of his Patreon Campaign, so I jumped at the chance to order a few pieces. I've only sent him info on two of them so far, but will be getting the info on the other two off to him soon.

Lastly, here's a look at the cover for Adversaries #2: