Thursday, August 25, 2022

Hunter$ now available; thinking about supplements

 So Hunter$ came out two days ago. I was dealing with some stuff, so I didn't get to post about it here. I think it came out pretty good, so I hope people will check it out.

Now that it's in the can, I've had some ideas for a few supplements. One would feature some vampire types from Asia, but the others would introduce new creatures for characters to fight. Ghosts and Shapeshifters are the two main possibilities. 

While searching around on Drivethru, I found this really good stock art piece of a werewolf, and whipped up this quick cover for a shapeshifters supplement:


Besides Werewolves, there are also going to be Wererats and Weretigers. Might do Werebears as well. 

I have some unfinished projects for Supers! Red I need to get back to eventually as well, so hopefully my creativity lasts me awhile. 

That's it for this post; hopefully I'll have more soon.

Thursday, August 18, 2022

Coming soon to Itch: Hunter$

With PocketQuest underway, I've been working on a few projects. I'm currently writing 3 rpg's, all of which use the Breathless system by Fari RPG's, just like Beneath the Waters does. I find it a good, narrative system to build upon. Strangely enough, the third one I'm working on is probably the first one I'll be releasing. It's called Hunter$, and it's about Vampire Hunters in the modern day who sell their services to those in need. The main inspirations are John Steakley's novel Vampire$ and the Netflix original Day Shift, starring Jamie Foxx. 

Here's a peak at the cover:


I've got all the character creation and rules material done (which isn't hard, as I'm working with text from an SRD, and modding as needed). I added some new mechanical bits as well. Breathless has a type of class known as Kits, each of which comes with a unique skill. I decided to revise that a bit. My kits are called Professions, and instead of a unique skill, I have what I called Talents. Talents can be used as a skill, but also work as a narrative device. One profession, The Badge (representing law enforcement types) has a talent called "Force of Law". With this talent, the character could replace it for the skill Sway (which is persuasion or charm like skill) if they were interrogating or questioning someone if their rating is higher. They can also use it to say, call in a Swat team, request a search warrant, or even to get something for their Go Bag (every character has a Go Bag with a couple of items of varying dice ratings). 

Once I add in some info on Vampires (of which there are different Breeds), and some Adventure Snapshots, I'll finish it up and upload to itch. I've already designed the product page, and I think it came out pretty good.

So look for another post once this is out, and when the others are released. Speaking of which, here are the covers to Smoke Wagon and The Unbelievable Excerpts:


Now, to pimp PocketQuest some more: Many of the publishers got together, and created multiple bundles of the games you can pick up. There's a Mega Bundle of 33 games (mine included). There's a Flashlight Bundle of horror themed games (mine included), a Sunny Bundle of whimsical games, and a Dark Comedy bundle of games with a comedic element to them. Check out some of them, and help support the jam. It's going well so far, so I expect we'll be seeing more PocketQuest in the years to come.


Monday, August 1, 2022

PocketQuest 2022 is live!

 So PocketQuest 2022 is now live on Drivethru today. There's a lot of games involved. First off, let me remind everyone that my game, Beneath the Waters is part of this. Here's the cover:


The games uses the Breathless system by Fari RPGs. It's a light, narrative rpg. You can find the SRD for it here

I wanted to give a shot out to a few other PocketQuest Games. First up is Summer Camp on a Broken Lake by my friend Quin McConnell. You play the grandchildren of different organized crime family members who are camping at Lake Mead. Bodies start to pop up (as the families used it for dumping grounds in the past), and the characters learn the harsh realities of their families secrets. It uses the Charge! system, which is a derivative of Forged in the Dark. It's also by Fari RPGs, and can be found here. This is Quinn's first official release for his new publishing venture, Cat Culture Studio. Here's a look at the cover:


Next up is Exceptional Youth Camp, an interesting game set in a Soviet era camp for youth who appear to possess special abilities. It's a neat little game, and the imagery really gives you that Cold War feel. Definitely one people should check out. Here's the cover:


 We're all gonna Die is a horror-comedy rpg. It's not set in any particular type of horror outside of being low budget. What I love about this game is the GM is called The Sleazeball! Definitely looks like a fun game. Check out the cover:


I haven't picked up any other games in the PocketQuest series, but a few that I'm going to cover a couple I think stand out to me.

Camp Karate comes across as Cobra Kai the rpg. That's a good thing to me. It's also a lot different than most of the other entries. I do plan on picking this one up when I have the cash to spare. Check out the cover:


Next up is Summer Camp is Hell! I totally dig the concept; your summer camp is sent to Hell, and you have to find a way to get home. Definitely a different take on summer camp horror. It's a bit pricey at $10 for a 20 page game imho, but the premise does sound interesting. I really dig the cover too:


Camp Cryptid stands out because the camp is actually for Cryptids, not people! That's a nice twist on the summer camp theme. Definitely another one I plan on picking up when I can. Check out the cover:


You can check out all the PocketQuest entries here. There's quite a few new publishers involved, so please, show them some love and support!